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Detect Magic Auras

Magic Aura Reference

Are your PCs getting pretty comfy with the Detect Magic spell? Use this reference guide to provide consistent answers as they look around.

Keepers can also quickly look up auras for specific magic items on this page.

Abjuration

a glowing nimbus of white

Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.

Conjuration

an ethereal cerulean fog

Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

Divination

a translucent gray mist

Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.

Enchantment

a teasing, verdant tryst of fey hues

Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.

Evocation

an ebb and flow of opposing oranges and blues

Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.

Illusion

a basic brown with subtle hints of depth

Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.

Necromancy

a viscous, oily residue

Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.

Transmutation

a lustrous golden sheen

Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.

Aura Color Scheme: 5eMagic (default)

This is the default color scheme for 5eMagic, striking a balance between the function of common spells and their contrasts.

Don't like these colors? Keepers can customize their game by choosing from a variety of color schemes.